![rpg maker vx ace picture size rpg maker vx ace picture size](https://i.imgur.com/mkCpdbI.png)
- Rpg maker vx ace picture size generator#
- Rpg maker vx ace picture size software#
- Rpg maker vx ace picture size trial#
- Rpg maker vx ace picture size plus#
- Rpg maker vx ace picture size windows#
So if I understand correctly, a 640x480 VX/VXACE RPG game's window (in its default resolution, not using Sizer) supposedly returns the pixel dimensions of 646x509 on your end, with theĪlt+PrintScreen active window -> paste picture in Paint/other software -> learn the dimensions of the picture (I just use 'Crop to Selection' option in Paint after pasting the picture from the Clipboard) Re: Resize Screen RPGVX & VXACE_Script + me if I'm butting in, but let's troubleshoot the hell out of this - or at least try. Not sure, but it looks like you did something wrong - can you try using 6x28 border size and tell us if it works for you? If you know that game runs with 640x480, add 646x508 to Sizer configuration - if it's correct, window should not change size when this size is selected from Sizer menu. Also with added extra 4px width and 2px height you apparently need, your border width is exactly the same as mine and zipetya's and your border height is 1px larger than ours. Once you find out the size of the frame used by the Windows, adding new size to the Sizer configuration is not a problem - just add frame width and height to desired width and height and you're glad I could size 2x27 sounds weird - it would mean that left, right and bottom border has only one px width/height.
![rpg maker vx ace picture size rpg maker vx ace picture size](https://cdn.cloudflare.steamstatic.com/steam/apps/220700/ss_3a177a4dc63828331aaa2f891b31e9fc2c9c72ba.1920x1080.jpg)
Rpg maker vx ace picture size windows#
unless you change Windows visual settings on a daily basis (theme, UI font, etc.), once configured Sizer will serve you for a long time. script must be added to every game you want to play. Sizer doesn't require RPG Maker editor to be installed. Re: Resize Screen RPGVX & VXACE_Script + for shamelessly stealing the thread, but I do believe than Sizer is a way better solution than any script posted in this thread:
Rpg maker vx ace picture size plus#
In the above example, the 2x settings in Sizer for a 544 x 416 game would be (544x2) x (416x2) = 1088 x 832 PLUS the frame's supposed dimensions 6 x 28 -> 1094 x 860, right? TL DR try getting the dimensions of the window (and your window frame) with the Windows Snipping Tool + Paint (or software of your choosing), and use those in Sizer (if the numbers differ from those of the Alt+Printscreen method).ĮDIT: also, just to clarify. I don't know if it's my Windows theme -and its window frame settings- doing the difference, but just in case
Rpg maker vx ace picture size trial#
I found out just now that the Snipping Tool of Windows 7 -also recently just discovered by me- DOES in fact give me the 550x444 for the game's active window using the paint method which I guess could have cut back on the trial and error time wasted.ĭon't ask me why - the Snipping Tool is supposed to give the very same outcome as Alt+PrintScreen or I would have thought so. Meaning Sizer gives the exact same window for the game at 550x444 as what it actually looks like after starting the application.Īnyways. After numerous trial and error attempts (a month or so ago), I found that with Sizer -for that game- the correct dimensions were 550x444 pixels. In fact, the frame-added pixels for the window were 6(W) x 28(H) - just like yours seem to be, according to your Sizer settings. It is a few pixels over what it should be. When using it and pasting in Paint, I can easily get the pixel WxH of a certain VX Ace game as 560x454 - everything seems in order, the snapshot of the window seems perfect in Paint means my caption/frame/whatevs for a window is 16(W) x 38(H), right? Nice! Thank you very much AltairPL, been very helpful!ĭidn't know about the Alt+PrintScreen method of taking a snapshot of an active window. It just takes some work on your side to do it.Re: Resize Screen RPGVX & VXACE_Script + Tutorial You can make an RPGMaker MV game look exactly like the older versions of RPGMaker. Older versions are built around different ratios, sometimes with the characters being a different ratio than the floors/walls/etc.
![rpg maker vx ace picture size rpg maker vx ace picture size](https://forums.rpgmakerweb.com/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FBmvwdJW.png)
RPGMaker VX and VX Ace is built around 32x32. You'll also have to adjust the art to fit as well. Increase the size of the tiles, fewer will fit on the screen. So if you do things to increase or decrease the size of the tiles, you'll need to keep that in mind. This is adjustable, but you will need to use a plugin to do it. The RPGMaker MV software also uses 48x48 for each tile. Or you could make it 5760x3840 and they'll be 480x480. So you could make it 12x8 pixels and you sprites will be a single pixel.
![rpg maker vx ace picture size rpg maker vx ace picture size](https://www.rpgmakercentral.com/uploads/monthly_06_2015/post-53178-0-65211100-1434112229.png)
The RPGMaker MV software looks at whatever image you throw at it and divides it up in to 12x8.
Rpg maker vx ace picture size generator#
The size of the spritesheets made by the generator are 48x48 size tiles, for a total size of 576 pixels across, 384 pixels down. The MV Sprite Sheet is a 12 across 8 down per tile ratio, with one character taking up 3 across, 4 down.